About Mad Devils
Mad Devils is ready to set itself apart from any other game we’ve seen from the action/shooter genre and from anything currently available on the PlayStation4 and PC. From the technical advances made possible by the powerful new features in Unity, to cutting edge physics and effects, Mad Devils is set to evolve the isometric action/shooter genre. Mad Devils capitalizes on what makes the genre popular and listens to what fans of the genre have been asking for. Mad Devils is currently in production.
Itzy Interactive Inc. is an independent game developer formed in the spring of 2011 that uses the Unity3d engine to bring our creations to life. As self-funded indie developers, we have released three mobile games to Android and iOS and are now hard at work on our most ambitious project to date, Mad Devils. Our award winning titles have been downloaded on nearly half a million mobile devices. Now we’ve joined forces with industry veterans and console developers alike to build a larger, experienced team to facilitate our shift from mobile platforms to game consoles to tell even bigger stories in larger, more interactive worlds.
Equity at its heart is about removing barriers, biases, and obstacles that impede equal access and opportunity for our employees and products to be successful.
Diversity is fundamentally about valuing human differences and recognizing that a diverse group of people bring with them a diverse set of skills which is necessary to propel our company forward.
Inclusion is the active engagement of diversity and equity.
Itzy Interactive Inc. strives for an equitable, diverse, and inclusive workforce. We welcome applications from all qualified persons. We encourage women; First Nations, Métis and Inuit persons; members of visible minority groups; persons with disabilities; persons of any sexual orientation or gender identity and expression; and all those who may contribute to the further diversification of our team’s ideas and skill-sets.
David is handling artwork and music for Mad Devils. Specifically, David is looking after promotional artwork as well as developing the motion comic which will move the game’s story along and has been working with Itzy Interactive since June 2013. Originally from Oshawa, Ontario, Canada, David Murdoch is an independent artist, writer, and musician. His work has been, and continues to be, produced on a freelance basis for venues such as Sideshow Collectibles, Satellite Soda, Ashcan Press, Black Mask, and others. In addition to his freelance career he authored, illustrated, and designed the graphic novel Lucas, released through Arcana Studio in 2012. The story was well-received. "The level of imagination and skill that went into Lucas is not only impressive, but enough to put David Murdoch at the forefront of all horror graphic novel collectors’ minds." - Lonmonster, BloodyDisgusting.com, August 1st 2012.Robert is a fresh face in the video game industry and likes to use his programming wizardry to show people that years of experience don't always equate to skill level. While his main focus is on improving his skills, code readability, and efficiency, he also likes to dive into new things like VR and controlling games with brainwaves. Robert's passion for video games became evident when, as a wee lad, he decided to learn how to read because there wasn't always someone around to read the text in Legend of Zelda: Ocarina of Time and he refused to give up or ignore the story. These days he jumps online with his friends to play everything from FPSs to RPGs and annoys them with his constant analysis of mechanics and gameplay.Clay Murphy has spent years as a writer in the games industry, working for companies such as Blizzard and NCSoft before arriving in the frozen north. His interests include oxford commas, the subtle mystique of the unreliable narrator, and cassettes a.k.a. the poor man’s vinyl.
Sophie developed an interest in game development at a young age. She began teaching herself how to program in high school, starting with the Java programming language. After graduating in 2012, she continued to pursue her interests at the University of Calgary. There, she studied the object-oriented programming model and database fundamentals, before transitioning to the Digital Media and IT program at NAIT. She graduated the program with honours in April, 2017. For her graduate project at NAIT, Sophie worked to build a gesture controlled system to help patients with their rehabilitation in collaboration with the Glenrose Hospital. Outside of programming, Sophie dabbles in comic collecting and tabletop RPGs.Nathan formed 8-Bit 3D in 2012 and joined Itzy Interactive in October of 2015. Nathan and 8Bit3D went on to win numerous awards for animation and character design, as well as NAIT’s Hatch business plan competition. 8-Bit 3D produces 3D character animation, motion design and visual effects for film and television, commercials, integrated media, and games. After taking over character 3D designing duties for Itzy Interactive, they then moved on to rigging and animation, 3D modeling of environmental assets and level design.Since completing his BA in English Literature at Pembroke College, University of Cambridge, and his PhD at King’s College London, Greg has worked on a variety of bestselling, award-winning videogames. In early 2018 was named in GamesIndustry.biz's Top 100 list. He is a member of BAFTA Crew Games. Among other titles, Greg wrote No Man's Sky: Atlas Rises, the 30 hour-long story campaign for the game released in mid-2017, and is the Lead Writer for THQ Nordic's upcoming Aquanox: Deep Descent. Greg has also worked on AAA and VR titles at Supermassive Games, AA and indie (the co-op shooter Mad Devils, the arcade racer Trailblazers, the Telltale-style adventure game Du Lac and Fey: Dance of Death); mobile and web-based projects (X-Factor; Adventure Hearts; Tau Station), and several unannounced AAA projects elsewhere. He was also one of the Voice Directors for Divinity: Original Sin 2.
About Our Partners
Established on the south shore of Quebec City, the Silverjack Studio specializes in sound productions of video games, movies, web series and advertising.We are an Edmonton based web design company that is eager to optimize your online presence!